Changes from 1.4
================

- removed "to to" from End Game confirm form (thanks Steve!)

Changes from 1.3
================

- added a 'Guest Mode' preference to allow guests to play without
  affecting hard-earned statistics
- added the ability to replay games and track your best score for
  that game layout
- now has a multiplayer mode for 2-4 players
- tapping in the title tab will display the current time
- sped up game startup/restore by a bit
- added a bit of combo checking code in the restore game function
- moved button label change code for startup restore-game and new-game
  to a pre form draw section so it won't be a visible change
- minor layout shifts/fixes
- changed registration scheme from key to reg/unreg version
- no-beam bit set for reg ver
- small registered/expiration fix

Changes from 1.2
================

- added another game style, called megashift, which is a mix
  between continuous and shifter modes
- "Next" bubble sets no longer cycle through a predetermined
  group of 25 sets

Changes from 1.1
================

- now has another game style, called shifter, where bubbles not only
  sift down on empty space after lower bubbles have been bursted, but
  also shift over to the right to occupy empty space
- modified randomization routine for continuous mode

Changes from 1.0
================

- now has another game style, called continuous, where new randomly
  generated columns replace fully bursted columns of bubbles...game
  style is an option found in the preferences form
- can now set Bubblet to pop up a confirmation dialog when the 'End
  Game' button is pressed (option is turned off by default)
- undo ability is added for registered users
- new popup for unregistered attempts to use registered features
- entering an incorrect key will now also give a message in the status
